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Substance Designer Explorations

 

Substance Designer Explorations

 

Personal Portfolio Work / Summer ‘16 - Spring ‘19

I spend a lot of time working in Substance Designer as a hobby. My background is in game design and 3D art so I keep my skills polished as much as I can.

Substance Designer is an industry-standard procedural material authoring tool. Using a node-based workflow, patterns can be created and edited in real time. The software then generates bitmaps that can be fed into a rendering engine or game engine to create photo-realistic materials. All objects shown below are flat cylinders with procedural maps applied.

Each one of these materials was intended as an attempt to recreate a photo reference.

Tools: Substance Designer, Maya, Photoshop

Rendered in Marmoset Toolbag 3.